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trying to understand the concept behind unbounded world. if you had a super-mario type of "landscape", and the viewport can see just a portion of the larger world, how to create the effect of moving the viewport about the larger world. the dimensions supplied to the World constructor for an unbounded world seem to define the dimensions of the view port. how to specify the bounds of the larger world?
Very useful. Typo in the notes; "left column" should be "right column". :-)
Adrian - this should be straight forward for you to fix. Look at line 47 in your Timer class. - Mr. Hayes