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Yeah, I realized that was the case, which meant I removed it from the scenario. The problem was mainly caused by there being really large polygons, which are hard to sort (especially using the naive z-sorting algorithm I'm doing at the moment). At the moment the colours are completely random. I'm going to get around to adding support for the .mtl files / textures and stuff soon. I'm quite happy with the keyboard/mouse control :)
To add to what I said in the update text, if anyone works out why the colours in the house are slightly bugged, I'll say in the description that you're freakin' awesome. But yeah, I have to go revise.
Of course! The entire idea for mine is from yours. I've found a little bug, which I'm about to get round to fixing - it might affect yours too, I haven't checked. I've also added a lot of stuff, which will all come in the next update (just need to track down this pesky bug first).
Yeah, it's working :)
Yeah, not sure why I forgot to do that - that's my go-to method of loading files normally. Anyway, I've done it and it works.
Overlay is just an image for the start text. The actual 3D file is called "head.obj", if you look in the project folder you'll find it.
.obj files
Thanks! Yeah, the correct link is http://www.greenfoot.org/scenarios/8159
I didn't get round to adding materials support, but I packaged up my rewrite into a new scenario with a basic model viewer + a head model I made in Blender. It's link is http://www.greenfoot.org/scenarios/7931 in case the code interests either of you (by either of you, I mean MatheMagician & Builderboy)