It would only take one or two random choices to produce added effect.
Try this for the Dot constructor:
public Dot()
{
setImage(new GreenfootImage(15, 15));
getImage().drawRect(Greenfoot.getRandomNumber(2)==0?img.getWidth()-2:0, Greenfoot.getRandomNumber(2)==0?img.getHeight()-2:0, 1, 1);
}
Finally, in your world class 'makeDefault' method, add the following condition for the statements in the following block:
if (UserInfo.isStorageAvailable())
{
GreenfootImage ui = new GreenfootImage(UserInfo.getMyInfo().getUserImage());
ui.scale(100,100);
def2.drawImage(ui,getWidth()/2-50,getHeight()/2-50);
}
Also, instead of copying each pixel color from one image to the next, just use the GreenfootImage method 'drawImage'. For example you can change one of your MagnifyImage class 'magnifyImage' methods to:
public static GreenfootImage magnifyImage(GreenfootImage img)
{
GreenfootImage image = new GreenfootImage(img.getWidth()/2, img.getHeight()/2);
image.drawImage(img, -img.getWidth()/4, -img.getHeight()/4);
image.scale(img.getWidth(), img.getHeight());
return image;
}
and similar for the other one.
Change your MouseActor class act method to this:
public void act()
{
MouseInfo mouse = Greenfoot.getMouseInfo();
if (mouse == null) return;
setLocation(mouse.getX(), mouse.getY());
updateImage();
}
2013/9/6
Textured Cube
2013/9/6
Textured Cube
2013/9/5
Streching Dots
2013/9/5
Streching Dots
2013/9/5
Streching Dots
2013/9/4
Math Formulas
2013/9/2
Magnifying Glass
2013/9/2
Magnifying Glass
2013/9/2
Magnifying Glass