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The movement would do better for a ship at sea.
We cannot populate your world on the site. You have to add a call to your 'populate' method into your world constructor: public WombatWorld() { super(8, 8, 60); setBackground("cell.jpg"); populate(); // add this line and re-publish }
Other than being slightly oversized for my screen. This is actually really good. Excellent job.
Must have been some type a quirk. Just re-compiled and re-uploaded and it is fine now.
AARGH! touchy mousepad. As I was trying to convey, this problem should not be showing up now with what changes I did make (they are in no way connected). AARGH!
Now, there appears to be another problem. And my changes should not have done anything to t
@tylers, the problem is now fixed. I did not have a couple of variables incorporated in the line removal method.
I honestly do not know why. I see it, but upon inspection it says it in the same location with initially 60x60 size; after removing white, 51x51 size; and after removing black, 48x48 size. And at each time located at the same location; but it definitely does jump a little.
@Super_Hippo, I am moving this 'discussion' to a new Discussion thread and calling it 'On scaling problem'. Please refer to it.