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ajmetalajmetal

2014/12/13

Also to anyone who can't figure it out, you defeat the boss at the end by swinging your sword before being hit by a fireball, baseball-style. Like the Ganon fight in Ocarina of Time.
ajmetalajmetal

2014/12/13

Hey thanks for you're suggestions and comments. No I don't think you can dodge the arrows going side to side, I've yet to perfect collision detection to simulate depth. That's a great question, I don't know why you're still dead. Next chance I get I will fix that issue. This was a final project for a class that I was running low on time for so I was focusing more on making sure most things worked correctly for the presentation, not really design. I'd like to make the game better and add more levels, maybe I will in the near future.
Fun game! I tried multiple times to reach the elevator unsuccessfully. Perhaps you could add a function to "boost" speed temporarily. for instance you could set the move() method to use a variable for speed so.... private int speed = 5; public void act() { move(speed); boost(); } public void boost() { if (Greenfoot.isKeyDown("space")) { speed = speed +3; } else { speed = 5; } } Then if you wanted to make it so the player could use it a limited amount you could set up a system of static variables. Not 100 percent sure that code works properly.