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if delay is bigger than 0 it decreases by one. it keeps on doing it until delay equals 0. then the sound method plays and the value of delay is set to 15 again.
Thank you very much danpost! I'll get to fixing it soon.
Opened the source code :)
I know, I added the sounds in a rush. Main goal was to do the code as required.
Sorry if that is bad. Just googled drums and found a suitable one. I'll send an email and ask if it is ok with them. :)