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Current Discussions
Failed to load applet only apeirs when i try to play my proj
By Aaron-aid, with no replies.
when i try to load my proj on the web page i get the error Failed to load applet but everyone elses games work, whats up with that?
Pulling items out of lists troubles
By Windeycastle, with 10 replies.
Last reply by Super_Hippo, about 4 years ago:
I think it should be <Code Omitted>
Converting Greenfoot scenario to Intellij
By ItzLukeStorm, with 1 reply.
Replied to by Spock47, about 4 years ago:
Basically, you just need to create a new project with the same source code in IntelliJ add the Greenfoot libraries to run. The process should be pretty much similar to the one described for NetBeans here: https://www.greenfoot.org/doc/running_on_netbeans Obviously, the menus in IntelliJ will look a little bit different than the ones in NetBeans, but apart from that, it should be the same principle. Live long and prosper, Spock47
Object automatisch auf der Y-Achse hin und her fahren lassen ohne Bilderwechsel?
By Maxidino, with 1 reply.
Replied to by Spock47, about 4 years ago:
Greenfoot ruft regelmäßig die act-Methode jedes Actors auf. Dort kannst Du entsprechend die automatische Bewegung und die Prüfung, ob das Schiff den Rand erreicht hat, einbauen. 1. Bewege das Schiff in der act-Methode der Schiff-Klasse, z. B.: <Code Omitted> 2. Nun prüfe, ob das Schiff eine Wende durchführen soll (wiederum in der act-Methode), z. B.:
After Car reaches bottom, how do I get it to the top in a different color? to simulate traffic?
By ethanbf, with 2 replies.
Last reply by ethanbf, about 4 years ago:
i saw you dishing out help and am truly blessed to have your response, thank you so much!
Unsichtbare Barriere einfügen?
By Maxidino, with 5 replies.
Last reply by danpost, about 4 years ago:
Line 3 needs some implementation for hitting water. Like: <Code Omitted>
Objekt auf x-Achse automatisch hin und her bewegen lassen und automatisch schießen lassen?
By Maxidino, with 1 reply.
Replied to by danpost, about 4 years ago:
Need fields: <Code Omitted> Constructor: <Code Omitted> In method:
Objekte vom oberen Rand ins Bild fallen lassen?
By Maxidino, with 4 replies.
Last reply by Bob2Joe, about 4 years ago:
Vergewissern Sie sich, dass Sie die vorherige Funktion act
Variables/arrays help needed
By Windeycastle, with 6 replies.
Last reply by danpost, about 4 years ago:
Windeycastle wrote...
I added <Code Omitted>in the method doesWin(int x, int y)
It should be outside the method and should be 3 by 3: <Code Omitted>And anytime a cross or circle is placed, it should be registered within the array. For example, in
act
method of class extending
World
:
I need help whit accessing a Boolean/int From Another Actor Class
By Monk_08, with 6 replies.
Last reply by Monk_08, about 4 years ago:
Thank you :)
Actor größer-kleiner problem
By Mieken, with 6 replies.
Last reply by Mieken, about 4 years ago:
Danke für die Hilfe jetzt klappt es ;)
create a actor in a actor error?
By Aaron-aid, with 1 reply.
Replied to by Aaron-aid, about 4 years ago:
bruh im a dumb, i realise i need to do enemy1= new enemy smh
how to add a turn based battle system to my game.
By Marrow, with 3 replies.
Last reply by danpost, about 4 years ago:
That should be sufficient to start out.
Adding an object
By Windeycastle, with 2 replies.
Last reply by Windeycastle, about 4 years ago:
Ok, thank you very very much! It worked!!
Undeclared variable
By DerEchteBjarne, with 4 replies.
Last reply by danpost, about 4 years ago:
After further examination (and after some translating from German to English), I find that line 17 probably should not be anywhere within the
Mensch
group of classes.
Schueler
object(s) should be created in your world (or during initiation of the project).
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