public void atEdge()
{
if(getX()<=1)
{
getWorld().removeObject(this);
}
}setLocation(getX()-speed, getY());
public void atEdge()
{
if(getX()<=1)
{
getWorld().removeObject(this);
}
}setLocation(getX()-speed, getY());
public void act()
{
setLocation(getX()-speed, getY());
if (getX() <= 0) getWorld().removeObject(this);
}