Hello,
I am having a strange problem which I don't seem to be able to get around.
Say I have this:
This one works.
But this...
The problem is that sometimes, when I compile or reset the game/program, nothing happens when I press left or right (after clicking "ready"), unless I pause the game and resume, or I alt-tab to another window, and back. Other times, it works normally.
And it works correctly 100% of the time, when I check with Greenfoot.isKeyDown() (commented part of the above code).
It's not a question for a solution (since the solution for this is obviously to use the other way, which works, rather I need to know why this happens, so I avoid it happening in another, more complex code, that uses this same method, with the same symptoms.
private String text = "";
public void act(){
String input = Greenfoot.getKey();
if(input != null) text += input;
} public void act(){
String input = Greenfoot.getKey();
if(initialized && !ready){
if(Greenfoot.mouseClicked(trueButton)){
addSecondImage();
ready = true;
}
}
if(ready){
//if(Greenfoot.isKeyDown("left")){
if(input != null && input.equals("left")){
//while(Greenfoot.isKeyDown("left")){}
userAnswer = true;
getNextImage();
}
//if(Greenfoot.isKeyDown("right")){
if(input != null && input.equals("right")){
//while(Greenfoot.isKeyDown("right")){}
userAnswer = false;
getNextImage();
}
}
}
