Hello. I am having a problem with my counter. I imported the Greenfoot Counter class (made by Neil Brown and Michael Kölling), but when I try to give one of my counters a starting value, there's always a zero added on to it (5 becomes 50, etc).
Here's the Counter class:
Here's my Space (World) class (where I create the counters):
Thank you for your help.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.awt.Color;
/**
* A Counter class that allows you to display a numerical value on screen.
*
* The Counter is an actor, so you will need to create it, and then add it to
* the world in Greenfoot. If you keep a reference to the Counter then you
* can adjust its value. Here's an example of a world class that
* displays a counter with the number of act cycles that have occurred:
*
* <pre>
* class CountingWorld
* {
* private Counter actCounter;
*
* public CountingWorld()
* {
* super(600, 400, 1);
* actCounter = new Counter("Act Cycles: ");
* addObject(actCounter, 100, 100);
* }
*
* public void act()
* {
* actCounter.setValue(actCounter.getValue() + 1);
* }
* }
* </pre>
*
* @author Neil Brown and Michael Kölling
* @version 1.0
*/
public class Counter extends Actor
{
private static final Color transparent = new Color(0,0,0,0);
private GreenfootImage background;
private int value;
private int target;
private String prefix;
public Counter()
{
this(new String());
}
/**
* Create a new counter, initialised to 0.
*/
public Counter(String prefix)
{
background = getImage(); // get image from class
value = 0;
target = 0;
this.prefix = prefix;
updateImage();
}
/**
* Animate the display to count up (or down) to the current target value.
*/
public void act()
{
if (value < target) {
value++;
updateImage();
}
else if (value > target) {
value--;
updateImage();
}
}
/**
* Add a new score to the current counter value. This will animate
* the counter over consecutive frames until it reaches the new value.
*/
public void add(int score)
{
target += score;
}
/**
* Return the current counter value.
*/
public int getValue()
{
return target;
}
/**
* Set a new counter value. This will not animate the counter.
*/
public void setValue(int newValue)
{
target = newValue;
value = newValue;
updateImage();
}
/**
* Sets a text prefix that should be displayed before
* the counter value (e.g. "Score: ").
*/
public void setPrefix(String prefix)
{
this.prefix = prefix;
updateImage();
}
/**
* Update the image on screen to show the current value.
*/
private void updateImage()
{
GreenfootImage image = new GreenfootImage(background);
GreenfootImage text = new GreenfootImage(prefix + value, 22, Color.BLACK, transparent);
if (text.getWidth() > image.getWidth() - 20)
{
image.scale(text.getWidth() + 20, image.getHeight());
}
image.drawImage(text, (image.getWidth()-text.getWidth())/2,
(image.getHeight()-text.getHeight())/2);
setImage(image);
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot)
import java.awt.Color;
/**
* Space. Something for rockets to fly in.
*
* @author Michael Kolling
* @version 1.0
*/
public class Space extends World
{
private Counter scoreCounter1;
private Counter scoreCounter2;
private Counter scoreCounter3;
private Counter scoreCounter4;
private int startAsteroids = 3;
//Space station goes across screen.
public Space()
{
super(600, 400, 1);
GreenfootImage background = getBackground();
background.setColor(Color.BLACK);
background.fill();
Rocket rocket = new Rocket();
addObject(rocket, getWidth()/2 + 100, getHeight()/2);
addAsteroids(startAsteroids);
scoreCounter1 = new Counter("Score: 0");
addObject(scoreCounter1, 60, 380);
scoreCounter2 = new Counter("Fuel: 500");
addObject(scoreCounter2, 60, 20);
scoreCounter3 = new Counter("Bullets: 100");
addObject(scoreCounter3, 540, 20);
scoreCounter4 = new Counter("Health: 5");
addObject(scoreCounter4, 540, 380);
Explosion.initializeImages();
ProtonWave.initializeImages();
}
public void act()
{
addSpaceStations();
scoreCounter1.setValue(scoreCounter1.getValue() + 1);
}
public void addSpaceStations()
{
if(Greenfoot.getRandomNumber(200)==1){
addObject(new SpaceStation(),getWidth()/2, getHeight()/2);
}
}
/**
* Add a given number of asteroids to our world. Asteroids are only added into
* the left half of the world.
*/
private void addAsteroids(int count)
{
for(int i = 0; i < count; i++)
{
int x = Greenfoot.getRandomNumber(getWidth()/2);
int y = Greenfoot.getRandomNumber(getHeight()/2);
addObject(new Asteroid(), x, y);
}
}
/**
* This method is called when the game is over to display the final score.
*/
public void gameOver()
{
// TODO: show the score board here. Currently missing.
}
}

