Ok so for picking up an object, I don't want to use getOneObjectAtOffset(0, 0, <actor>.class); as this only picks it up at the centre, so I tried this:
But it doesn't work, so how would I do it? (and I can see how it doesn't work, just not how to make somthing that does work).
public void getCoin() { Actor Coin; Coin = getObjectsInRange(16, Coin.class); if (Coin != null) { World world; world = getWorld(); world.removeObject(Coin); addMoney(); } }