Can someone help me to make a method where all bears turn to face a pig? in case you want to know here is my code
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class bear here. * * @author (your name) * @version (a version number or a date) */ public class bear extends Actor { /** * Act - do whatever the bear wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { //no code for bear... yet. } } //and for the tree(thats the player, yes I know it is weird) import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class tree here. * * @author (your name) * @version (a version number or a date) */ public class tree extends Actor { /** * Act - do whatever the tree wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ private int PigsAdded = 0; public void act() { if(Greenfoot.mouseClicked(this)) { World world; world = getWorld(); world.addObject (new bear(), getX(), getY()); PigPlaces(); } if(Greenfoot.isKeyDown("space")) move(3); if(Greenfoot.isKeyDown("right")) turn(5); if(Greenfoot.isKeyDown("left")) turn(-5); } public void PigPlaces() { if( (PigsAdded ==0)||(PigsAdded==1)) { World world; world = getWorld(); world.addObject(new poorpig(),400,400); PigsAdded++; } if(( PigsAdded ==2)||(PigsAdded==3)) { World world; world = getWorld(); world.addObject(new poorpig(),200,200); PigsAdded++; } } }