I want to make a boolean called humansDestroyed how do I do this? here is my code:
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class sausageNinja1 here. * * @author (your name) * @version (a version number or a date) */ public class sausageNinja1 extends Actor { /** * Act - do whatever the sausageNinja1 wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { Greenfoot.delay(100); Actor beginning; beginning = getOneObjectAtOffset(0, 0, beginning.class); if (beginning != null) { World world; world = getWorld(); world.removeObject(beginning); } if(Greenfoot.isKeyDown("up")) { somersault(); } } public void somersault() { Actor Human; Human = getOneObjectAtOffset(0, 0, Human.class); if (Human != null) { World world; world = getWorld(); world.removeObject(Human); } turn(-20); Greenfoot.delay(1); turn(-20); Greenfoot.delay(1); turn(-20); Greenfoot.delay(1); turn(-20); Greenfoot.delay(1); turn(-280); } }