im working on a shooter game and i cant get the enemy random movement quite right.... it its strange and fast how they move


import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class enemy here. * * @author (your name) * @version (a version number or a date) */ public class Enemy extends Actor { /** * Act - do whatever the enemy wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act () { if (atWorldEdge()) { turn(17); } move(2); if (Greenfoot.getRandomNumber(100) < 10) { turn(5); } if (Greenfoot.getRandomNumber(100) < 11) { turn(-5); } if (Greenfoot.getRandomNumber(700) <1) { turn(50); } } public boolean atWorldEdge() { if(getX() < 10 || getX() > getWorld().getWidth() - 10) return true; if(getY() < 10 || getY() > getWorld().getHeight() - 10) return true; else return false; } }