java.lang.ClassCastException: Level2 cannot be cast to Level1
at bullet.destroyEnemies(bullet.java:54)
at bullet.act(bullet.java:29)


import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class bullet here. * * @author (your name) * @version (a version number or a date) */ public class bullet extends Actor { int time=10; public boolean atWorldEdge() { if(getX() < 10 || getX() > getWorld().getWidth() - 10) return true; if(getY() < 10 || getY() > getWorld().getHeight() - 10) return true; else return false; } /** * Act - do whatever the bullet wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { destroyEnemies (); move(5); kill(); if (this.atWorldEdge()) { getWorld().removeObject(this); } } public bullet() { GreenfootImage image=getImage(); image.scale(40,6); setImage(image); } public void destroyEnemies() { //"Enemy" can be any class that you want the bullet to destroy. Actor enemy = getOneIntersectingObject(enemy.class); if(enemy != null) { World myWorld = getWorld(); getWorld().removeObject(enemy); Level1 level1 = (Level1)myWorld; Counter counter = level1.getCounter(); counter.addScore(); if (getWorld() instanceof Level1) ((Level1)getWorld()).getCounter().addScore();} } public void kill() { //"Enemy" can be any class that you want the bullet to destroy. Actor blueenemy = getOneIntersectingObject(blueenemy.class); if(blueenemy != null) { getWorld().removeObject(blueenemy); World myWorld = getWorld(); Level2 level2 = (Level2)myWorld; Counter counter = level2.getCounter(); counter.addScore(); } else if (getWorld() instanceof Level2) ((Level2)getWorld()).getCounter().addScore(); // etc. } }