Still waiting on the entire bullet class code.


Actor x_wing = getOneIntersectingObject(X_wing.class); if(x_wing != null) { World myWorld = getWorld(); myWorld.removeObject(x_wing); Space space = (Space)myWorld; Counter counter = space.getCounter(); counter.addScore(); myWorld.removeObject(this); } else if(hitTheEdge() !=null) { World myWorld = getWorld(); myWorld.removeObject(this); }
/* * A method that tells if I hit the edge and what edge i hit */ public String hitTheEdge() { int x = getX(); int y = getY(); World myWorld = getWorld(); int rightSide = myWorld.getWidth() - 1; int bottomSide = myWorld.getHeight() -1; if(y == 0) { return "top"; } else if (x == 0) { return "left"; } else if(x == rightSide) { return "right"; } else if(y == bottomSide) { return "bottom"; } else { return null; } }
My whole bullet class import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class bullet here. * * @author (your name) * @version (a version number or a date) */ public class bullet extends Actor { int time=10; public boolean atWorldEdge() { if(getX() < 10 || getX() > getWorld().getWidth() - 10) return true; if(getY() < 10 || getY() > getWorld().getHeight() - 10) return true; else return false; } /** * Act - do whatever the bullet wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { destroyEnemies (); move(5); kill(); if (this.atWorldEdge()) { getWorld().removeObject(this); } } public bullet() { GreenfootImage image=getImage(); image.scale(40,6); setImage(image); } public void destroyEnemies() { //"Enemy" can be any class that you want the bullet to destroy. Actor enemy = getOneIntersectingObject(enemy.class); if(enemy != null) { World myWorld = getWorld(); getWorld().removeObject(enemy); Level1 level1 = (Level1)myWorld; Counter counter = level1.getCounter(); counter.addScore(); } } public void kill() { //"Enemy" can be any class that you want the bullet to destroy. Actor blueenemy = getOneIntersectingObject(blueenemy.class); if(blueenemy != null) { getWorld().removeObject(blueenemy); } } }
java.lang.ClassCastException: Level2 cannot be cast to Level1 at bullet.destroyEnemies(bullet.java:52) at bullet.act(bullet.java:29) at greenfoot.core.Simulation.actActor(Simulation.java:583) at greenfoot.core.Simulation.runOneLoop(Simulation.java:541) at greenfoot.core.Simulation.runContent(Simulation.java:215) at greenfoot.core.Simulation.run(Simulation.java:205) java.lang.ClassCastException: Level2 cannot be cast to Level1 at rocket.hitenemy(rocket.java:75) at rocket.act(rocket.java:45) at greenfoot.core.Simulation.actActor(Simulation.java:583) at greenfoot.core.Simulation.runOneLoop(Simulation.java:541) at greenfoot.core.Simulation.runContent(Simulation.java:215) at greenfoot.core.Simulation.run(Simulation.java:205)
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class bullet here. * * @author (your name) * @version (a version number or a date) */ public class bullet extends Actor { int time=10; public boolean atWorldEdge() { if(getX() < 10 || getX() > getWorld().getWidth() - 10) return true; if(getY() < 10 || getY() > getWorld().getHeight() - 10) return true; else return false; } /** * Act - do whatever the bullet wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { destroyEnemies (); move(5); kill(); if (this.atWorldEdge()) { getWorld().removeObject(this); } } public bullet() { GreenfootImage image=getImage(); image.scale(40,6); setImage(image); } public void destroyEnemies() { //"Enemy" can be any class that you want the bullet to destroy. Actor enemy = getOneIntersectingObject(enemy.class); if(enemy != null) { World myWorld = getWorld(); getWorld().removeObject(enemy); Level1 level1 = (Level1)myWorld; Counter counter = level1.getCounter(); counter.addScore(); if (this.atWorldEdge()) { getWorld().removeObject(this); } } } public void kill() { //"Enemy" can be any class that you want the bullet to destroy. Actor blueenemy = getOneIntersectingObject(blueenemy.class); if(blueenemy != null) { getWorld().removeObject(blueenemy); } } }