wouldnt it be easier to rewrite onGround?


import greenfoot.* public class Jumper extends Actor { private int ySpeed; public Jumper() { } public void act() { int groundLevel = getWorld().getWidth() - getImage().getHeight()/2; boolean onGround = (getY() == groundLevel); if (!onGround) // in middle of jump { ySpeed++; // adds gravity effect setLocation(getX(), getY()+ySpeed); // fall (rising slower or falling faster) if (getY()>=groundLevel) // has landed (reached ground level) { setLocation(getX(), groundLevel); // set on ground Greenfoot.getKey(); // clears any key pressed during jump } } else // on ground { if ("space".equals(Greenfoot.getKey())) // jump key detected { ySpeed = -15; // add jump speed setLocation(getX(), getY()+ySpeed; // leave ground } } } }