import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Debris here. * * @author (your name) * @version (a version number or a date) */ public class Debris extends SmoothMover { private static final Vector GRAVITY = new Vector(90,1.5); public Debris() { } /** * Act - do whatever the Debris wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { increaseSpeed(GRAVITY); move (4); } }

