My code works properly until I use "setPaintOrder" in my world, then it seems the act method on some of my Actors' stops working as a result. Anyone know why?
Here's the code for the world:
public levelOne() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(960, 400, 1, false); setPaintOrder(Ninja.class, tie.class, Sword.class); populateNinja(); }