hi i cant make the boss of my game work i esn the boss to be shot 5time by the player to die any one can help ?
below is my code import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Monster here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class boss extends BadGuys
{
int frame = 0;
private int animationCount;
private int vSpeed = 0;
private int acceleration = 2;
private int speed = 4;
private int health=5;
private int points = 0;
private int spriteHeight = getImage().getHeight();
private int spriteWidth = getImage().getWidth();
private int lookForGroundDistance = (int)spriteHeight/2;
private int lookForEdge = (int)spriteWidth/2;
GreenfootImage Monster1l = new GreenfootImage("Monster1l.png");
GreenfootImage Monster2l = new GreenfootImage("Monster2l.png");
GreenfootImage Monster3l = new GreenfootImage("Monster3l.png");
GreenfootImage Monster4l = new GreenfootImage("Monster4l.png");
GreenfootImage Monster5l = new GreenfootImage("Monster5l.png");
GreenfootImage Monster1r = new GreenfootImage("Monster1r.png");
GreenfootImage Monster2r = new GreenfootImage("Monster2r.png");
GreenfootImage Monster3r = new GreenfootImage("Monster3r.png");
GreenfootImage Monster4r = new GreenfootImage("Monster4r.png");
GreenfootImage Monster5r = new GreenfootImage("Monster5r.png");
public void health(int loss)
{
health=health-loss;
}
public int checkH()
{
return health;
}
/**
* Act - do whatever the Monster wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
checkFall();
move();
animationCount ++;
checkRightWalls();
checkLeftWalls();
tryToEatPlayer();
if(speed<0)
{
if(animationCount % 4 == 0) // Slows down animation
animateLeft();
}
else
{
if(animationCount % 4 == 0) // Slows down animation
animateRight();
}
}
//public Monster(HealthCounter pointHealthCounter)
// {
// healthCounter = pointHealthCounter;
//}
public void checkEdge()
{
if(getX() < 10 || getX() > getWorld().getWidth() - 10)
{
speed *= -1;
}
}
public boolean checkRightWalls()
{
int spriteWidth = getImage().getWidth();
int xDistance = (int)(spriteWidth/2);
Actor rightWall = getOneObjectAtOffset(xDistance, 0, Platform.class);
if(rightWall == null)
{
return false;
}
else
{
stopByRightWall(rightWall);
return true;
}
}
public void stopByRightWall(Actor rightWall)
{
int wallWidth = rightWall.getImage().getWidth();
int newX = rightWall.getX() - (wallWidth + getImage().getWidth())/2;
setLocation(newX - 5, getY());
speed *= -1;
}
public boolean checkLeftWalls()
{
int spriteWidth = getImage().getWidth();
int xDistance = (int)(spriteWidth/-2);
Actor leftWall = getOneObjectAtOffset(xDistance, 0, Platform.class);
if(leftWall == null)
{
return false;
}
else
{
stopByLeftWall(leftWall);
return true;
}
}
public void stopByLeftWall(Actor leftWall)
{
int wallWidth = leftWall.getImage().getWidth();
int newX = leftWall.getX() + (wallWidth + getImage().getWidth())/2;
setLocation(newX + 5, getY());
speed *= -1;
}
public void move()
{
Actor ground = getOneObjectAtOffset(lookForEdge, lookForGroundDistance, Platform.class);
if(ground == null)
{
speed *= -1; // Reverse direction
lookForEdge *= -1; // Looks for a negative number
}
else
{
move(speed);
}
}
public void animateLeft()
{
if(frame == 0)
{
setImage(Monster2l);
}
if(frame == 1)
{
setImage(Monster1l);
}
if(frame == 2)
{
setImage(Monster3l);
}
if(frame == 3)
{
setImage(Monster5l);
}
if(frame == 4)
{
setImage(Monster4l);
frame = 0;
}
frame++;
}
public void animateRight()
{
if(frame == 0)
{
setImage(Monster2r);
}
if(frame == 1)
{
setImage(Monster1r);
}
if(frame == 2)
{
setImage(Monster3r);
}
if(frame == 3)
{
setImage(Monster5r);
}
if(frame == 4)
{
setImage(Monster4r);
frame = 0;
}
frame++;
}
public void fall()
{
setLocation(getX(), getY() + vSpeed);
if(vSpeed <=9)
{
vSpeed = vSpeed + acceleration;
}
}
public boolean onGround()
{
int spriteHeight = getImage().getHeight();
int yDistance = (int)(spriteHeight/2) + 5;
Actor ground = getOneObjectAtOffset(0, getImage().getHeight()/2, Platform.class);
if(ground == null)
{
return false;
}
else
{
moveToGround(ground);
return true;
}
}
public void moveToGround(Actor ground)
{
int groundHeight = ground.getImage().getHeight();
int newY = ground.getY() - (groundHeight + getImage().getHeight())/2;
setLocation(getX(), newY);
}
public void checkFall()
{
if(onGround())
{
vSpeed = 0;
}
else
{
fall();
}
}
public void loseHealth()
{
health--;
}
/**
* Return true if we can see an object of class 'clss' right where we are.
* False if there is no such object here.
*/
public boolean canSee(Class clss)
{
Actor actor = getOneObjectAtOffset(0, 0, clss);
return actor != null;
}
/**
* Try to grab an object of class 'clss'. This is only successful if there
* is such an object where we currently are. Otherwise this method does
* nothing.
*/
public void eat(Class clss)
{
Actor actor = getOneObjectAtOffset(0, 0, clss);
if(actor != null) {
getWorld().removeObject(actor);
}
}
public void tryToEatPlayer()
{
if (canSee(Player.class))
{
eat(Player.class);
Greenfoot.stop();
}
}
}

