This is my code and I have no idea where to start ( description is Dutch )
A new snake needs to be created and it needs to follow the snake ahead of it everytime an apple is eaten
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* De slang, de hoofdrolspeler in het spel.
*
* @author
* @version (a version number or a date)
*/
public class Snake extends Actor
{
private boolean leftPressed;
private boolean rightPressed;
/**
* Act - do whatever the Snake wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
move(1);
/*
int dx = 0; // local field to hold movement along the x-axis
int dy = 0; // local field to hold movement along the y-axis
if (Greenfoot.isKeyDown("up"))
{
dy -= 1;
}// wijzig y-as beweging naar boven
if (Greenfoot.isKeyDown("down"))
{
dy += 1;
}// wijzig y-as beweging naar beneden
*/
// als links is ingedrukt
if (Greenfoot.isKeyDown("left"))
{
// als dat net niet zo was
if(!leftPressed)
{
setRotation(getRotation()-90);
}
leftPressed = true;
}
else {
leftPressed = false;
}
// als rechts is ingedrukt
if (Greenfoot.isKeyDown("right"))
{
// als dat net niet zo was
if(!rightPressed)
{
setRotation(getRotation()+90);
}
rightPressed = true;
}
else {
rightPressed = false;
}
// if (dx * dy == 0) setLocation(getX()+dx, getY()+dy); // if not diagonal movement, move (or stay, if no movement at all)
Actor apple1;
apple1 = getOneObjectAtOffset(0, 0, Apple.class);
if (apple1 != null)
{
World SnakeWorld;
SnakeWorld = getWorld();
SnakeWorld.removeObject(apple1);
SnakeWorld.addObject(
new Apple(),
Greenfoot.getRandomNumber(SnakeWorld.getWidth()) - 205,
Greenfoot.getRandomNumber(SnakeWorld.getHeight())
);
}
}
}

