Hello, im trying to make a single player tron game.Here is an example i found link
What im trying to do is to avoid hitting the walls ( on the actor that i cant control ,who is being played from the computer).Here is the code that i have so far
I tried some things but i just managed to move it diagonally .
Thank you in advance.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) public class PlayerPink extends Actor { private GreenfootImage pink = new GreenfootImage("PinkPlayer.jpg"); int lastMovement = Greenfoot.getRandomNumber(5); int newMovement; public void act() { moveTron(); die(); leaveTrail(getX(), getY()); } /** This method allows the player to interact with the actor. * It detects when and which button is pressed * The actor will move in the direction accordingly. * This is done by connecting the button keys with a command * "last pressed", which allows it to repeate infinitely. */ public void moveTron() { int z = 3; int decideToTurn; decideToTurn=Greenfoot.getRandomNumber(100); if (decideToTurn<3) { newMovement = Greenfoot.getRandomNumber(4); if ((java.lang.StrictMath.abs(newMovement-lastMovement)!=1) || (newMovement*lastMovement==2)) { lastMovement=newMovement; } } switch (lastMovement) { case 0: setLocation(getX() - z, getY()); break; case 1: setLocation(getX() + z, getY()); break; case 2: setLocation(getX(), getY() - z); break; case 3: setLocation(getX(), getY() + z); break; default: break; } } /** This method checks whether or not Pink is in contact with Blue or with a trace. * If it is true, then the scenario will stop. */ public void die() { Actor p = getOneObjectAtOffset(0,0,null); if (p!=null) { getWorld().addObject(new GameOverText("PINK"), 400, 300); Greenfoot.stop(); } } /** This method requests for the world to add a static actor that is a replica of this one wherever it goes. */ public void leaveTrail(int x, int y) { getWorld().addObject(new TrailPink(), x, y); } }