Hi guys, I've made my own crab scenario but I've a problem. When my crab eats a burger, he's supposed to enter in a "godMode" for 5 seconds and he's supposed to be able to eat Lobsters during that time.
But in fact when he eats a burger he can't be eaten by Lobsters but he can't eat them, I don't know why.
Here's my code:
Thank you for helping me :)
public class Crab extends Animal { private GreenfootImage image1; private GreenfootImage image2; private int wormsEaten; private int burgerEaten; private int lobsterEaten; public static int godMode; public int time = 15; /** * Create a crab and initialize its two images. */ public Crab() { image1 = new GreenfootImage("crab.png"); image2 = new GreenfootImage("crab2.png"); setImage(image1); wormsEaten = 0; burgerEaten = 0; lobsterEaten = 0; godMode = 0; } /** * Act - do whatever the crab wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { checkKeypress(); move(); lookForWorm(); switchImage(); lookForBurger(); lookForLift(); } /** * Alternate the crab's image between image1 and image2. */ public void switchImage() { if (getImage() == image1) { setImage(image2); } else { setImage(image1); } } /** * Check whether a control key on the keyboard has been pressed. * If it has, react accordingly. */ public void checkKeypress() { if (Greenfoot.isKeyDown("left")) { turn(-10); } if (Greenfoot.isKeyDown("right")) { turn(10); } } /** * Check whether we have stumbled upon a worm. * If we have, eat it. If not, do nothing. If we have * eaten eight worms, we win. */ public void lookForWorm() { if (canSee(Worm.class) ) { eat(Worm.class); getWorld().addObject(new Worm(), Greenfoot.getRandomNumber(500) + 30, Greenfoot.getRandomNumber(500) +30); Greenfoot.playSound("slurp.wav"); wormsEaten = wormsEaten + 1; if (wormsEaten == 5) { getWorld().addObject (new Hamburger(), Greenfoot.getRandomNumber(500) + 30, Greenfoot.getRandomNumber(500) + 30); wormsEaten = 0; } } } public void lookForBurger() { if(canSee(Hamburger.class)) { eat(Hamburger.class); burgerEaten = burgerEaten + 1; godMode = 1; getWorld().addObject(new Timer(), 280, 10); } } public void lookForLift() { if(canSee(Lift.class)) { Greenfoot.stop(); } } public void lookForLobster() { if (canSee(Lobster.class) && godMode == 1) { eat(Lobster.class); lobsterEaten = lobsterEaten + 1; if (lobsterEaten == 3) { getWorld().addObject (new Lift (), 280, 280); } } } }
public class Lobster extends Animal { /** * Do whatever lobsters do. */ public void act() { turnAtEdge(); randomTurn(); move(); lookForCrab(); } /** * Check whether we are at the edge of the world. If we are, turn a bit. * If not, do nothing. */ public void turnAtEdge() { if ( atWorldEdge() ) { turn(17); } } /** * Randomly decide to turn from the current direction, or not. If we turn * turn a bit left or right by a random degree. */ public void randomTurn() { if (Greenfoot.getRandomNumber(100) > 90) { turn(Greenfoot.getRandomNumber(90)-45); } } /** * Try to pinch a crab. That is: check whether we have stumbled upon a crab. * If we have, remove the crab from the game, and stop the program running. */ public void lookForCrab() { if ( canSee(Crab.class) && Crab.godMode == 0) { eat(Crab.class); Greenfoot.playSound("au.wav"); Greenfoot.stop(); } } }