I am making a game for a school project.
I need help a random spawn function
it is should spawn an asteroid in top for the screen and move down and i cant make them spawn and move
my code look in line 27 to 42
import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot)
public class ScrollWorld extends World
{
private static final GreenfootImage bgImage = new GreenfootImage("space1.gif");
private static final int scrollSpeed = -4;
private GreenfootImage scrollingImage;
private int scrollPosition = 0;
private int startAsteroid = 1;
public int pause = 100;
public ScrollWorld()
{
super(400, 600, 1);
GreenfootImage background = new GreenfootImage(400, 600);
scrollingImage = getScrollingImage(400, 600);
background.drawImage(scrollingImage, 0, 0);
setBackground(background);
addObject(new SpaceShip(), 200, 570);
//addAsteroids(startAsteroid);
prepare();
}
public void addAsteroid()
{
Asteroid asteroid = new Asteroid();
if (pause>0)
{
pause--;
}
if (pause ==0)
{
int x = Greenfoot.getRandomNumber(400);
int y = (2);
addObject(new Asteroid(), x, y);
//asteroid.setRotation();
}
}
public void act()
{
if(scrollSpeed < 0 && scrollPosition <= 0)
{
scrollPosition = getHeight();
}
if(scrollSpeed < 0 && scrollPosition >= getHeight())
{
scrollPosition = 0;
}
scrollPosition -= scrollSpeed;
paint(scrollPosition);
}
/**
* Paint scrolling image at given position and make sure the rest of
* the background is also painted with the same image.
*/
private void paint(int position)
{
GreenfootImage bg = getBackground();
bg.drawImage(scrollingImage, 0, position);
bg.drawImage(scrollingImage, 0, position - scrollingImage.getWidth());
}
/**
* Returns an image with the given dimensions.
*/
private GreenfootImage getScrollingImage(int width, int height)
{
GreenfootImage image = new GreenfootImage(width, height);
for(int x = 0; x < width; x += bgImage.getWidth())
{
for(int y = 0; y < height; y += bgImage.getHeight())
{
image.drawImage(bgImage, x, y);
}
}
return image;
}
/**
* Prepare the world for the start of the program. That is: create the initial
* objects and add them to the world.
*/
private void prepare()
{
}
}