public class GameBoard extends World { GameBall cell_1, cell_2, cell_3, cell_4, cell_5, cell_6, cell_7, cell_8, cell_9; Player player; /** * Constructor for objects of class GameBoard. * */ public GameBoard() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(3, 3, 60); setPaintOrder(Player.class, GameBall.class); setBackground("cell.jpg"); GameBall cell_1 = new GameBall(); addObject (cell_1, 0, 0); GameBall cell_2 = new GameBall(); addObject (cell_2, 1, 0); GameBall cell_3 = new GameBall(); addObject (cell_3, 2, 0); GameBall cell_4 = new GameBall(); addObject (cell_4, 0, 1); GameBall cell_5 = new GameBall(); addObject (cell_5, 1, 1); GameBall cell_6 = new GameBall(); addObject (cell_6, 2, 1); GameBall cell_7 = new GameBall(); addObject (cell_7, 0, 2); GameBall cell_8 = new GameBall(); addObject (cell_8, 1, 2); GameBall cell_9 = new GameBall(); addObject (cell_9, 2, 2); player = new Player(); addObject(player, 0, 0); } public void act() { if ( (cell_1.isGold() && cell_2.isGold() && cell_3.isGold()) || (cell_4.isGold() && cell_5.isGold() && cell_6.isGold()) || (cell_7.isGold() && cell_8.isGold() && cell_9.isGold()) || (cell_1.isGold() && cell_4.isGold() && cell_7.isGold()) || (cell_2.isGold() && cell_5.isGold() && cell_8.isGold()) || (cell_3.isGold() && cell_6.isGold() && cell_9.isGold()) || (cell_1.isGold() && cell_5.isGold() && cell_9.isGold()) || (cell_3.isGold() && cell_5.isGold() && cell_7.isGold()) ) { cell_1.setWinIfGold(); cell_2.setWinIfGold(); cell_3.setWinIfGold(); cell_4.setWinIfGold(); cell_5.setWinIfGold(); cell_7.setWinIfGold(); cell_8.setWinIfGold(); cell_9.setWinIfGold(); player.setPlayer2(); Greenfoot.stop(); } else { if ( (cell_1.isSteel() && cell_2.isSteel() && cell_3.isSteel()) || (cell_4.isSteel() && cell_5.isSteel() && cell_6.isSteel()) || (cell_7.isSteel() && cell_8.isSteel() && cell_9.isSteel()) || (cell_1.isSteel() && cell_4.isSteel() && cell_7.isSteel()) || (cell_2.isSteel() && cell_5.isSteel() && cell_8.isSteel()) || (cell_3.isSteel() && cell_6.isSteel() && cell_9.isSteel()) || (cell_1.isSteel() && cell_5.isSteel() && cell_9.isSteel()) || (cell_3.isSteel() && cell_5.isSteel() && cell_7.isSteel()) ) { cell_1.setWinIfSteel(); cell_2.setWinIfSteel(); cell_3.setWinIfSteel(); cell_4.setWinIfSteel(); cell_5.setWinIfSteel(); cell_6.setWinIfSteel(); cell_7.setWinIfSteel(); cell_8.setWinIfSteel(); cell_9.setWinIfSteel(); player.setPlayer1(); Greenfoot.stop(); } } } }