Hi Guys !
I have a character with a number of attributes ( Stardamage multiplier, clawDamagemultiplier, level, money, and XP).
However, when i go trough a portal into a new world, i lose all of these attributes..
What's the cleanest and fastest way to pass on these values :) so i dont lose them in the second world..
This is the code which is written in each of the 7 worlds.
I Hope you guys can help !
//Level
LevelCounter levelcounter = new LevelCounter();
addObject(levelcounter, 100, 30);
//XP
xpbar = new XpBar();
addObject(xpbar, 395, 27);
//HP
HealthBar healthBar= new HealthBar();
addObject(healthBar, 100, 125);
//DAMAGE
StarDamageMultiplier stardamagemultiplier = new StarDamageMultiplier ();
addObject(stardamagemultiplier, 698, 33);
ClawDamageMultiplier clawdamagemultiplier = new ClawDamageMultiplier ();
addObject(clawdamagemultiplier, 698, 78);
DamageBar damagebar = new DamageBar();
addObject(damagebar, 700, 125);
//Mesos
MesoCounter mesocounter = new MesoCounter();
addObject(mesocounter, 100, 80);
//Character
addCameraFollower(new Rogue(levelcounter, mesocounter, healthBar , xpbar), 0, 0);

