Hello,
I would like to make it possible that when my player hits an enemy it loses a life, but can't lose a life for a certain amount of time.
This is what i have sofar:
How would I be able to do this?
Thanks in advance.
public void checkCollisionEnemy()
{
List<Enemy> enemies = getWorld().getObjectsAt(getX(), getY() + getImage().getHeight()/2+5,
Enemy.class);
if (enemies != null && !enemies.isEmpty()) {
getWorld().removeObject(enemies.get(0));
}
else
{
Actor collided;
collided = getOneIntersectingObject(Walker.class);
if (collided !=null)
{
((Score) getWorld().getObjects(Score.class).get(0)).add(-1);
}
}
}


