Let me know if I understand you correctly, first. What you want is to display the top 10 scores on the header screen of your scenario. Is that correct?
Create an Actor sub-class called 'Header'. In its constructor, create the image to be used for the Header object(s) created from the class. Get the data from the UserInfo storage, if possible (if the user is not logged in, the storage data will not be accessable). Create a text displaying GreenfootImage object for the user name and score. These images can be drawn on the Header object image with any other text you may want to display with the data. The user name, the score, and even the userImage (icon) can all be used in creating seperate images to draw on the Header image. Make sure you set the final image as the image of the object(s) created in the class. Then, in your world constructor, create and add a Header object to the world and add a 'public void started()' method to remove the object if it exists in the world (if you do not use another way to trigger removing it).