import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Music1 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Music1 extends Actor
{
GreenfootSound myHomesound = new GreenfootSound("menu.mp3");
boolean firstTurn = true;
/**
* Act - do whatever the Music1 wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if(firstTurn)
{
myHomesound.play();
firstTurn = false;
}
if(Greenfoot.mouseClicked(this))
{
if(myHomesound.isPlaying())
{
myHomesound.pause();
setImage("mute.png");
}else
{
myHomesound.play();
setImage("sound_logo.png");
}
}
if (Greenfoot.mouseClicked(Play.class))
{
Greenfoot.delay(1);
myHomesound.pause();
Greenfoot.setWorld(new MyWorld());
getWorld().removeObject(this);
}
}
}
