Im new to coding and im making a "game" and i want to have a shield follow around my spaceship for a period of time and absorb damage. any tips on where and how i should start..
// field private Shield shield = new Shield(); // at end of act method (to have shield follow spaceship) if (shield.getWorld() != null) shield.setLocation(getX(), getY()); }
getWorld().addObject(shield, 0, 0);
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Shield here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Shield extends Actor
{
/**
* Act - do whatever the Shield wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
shieldUp();
followHero();
mortality();
absorbDamage();
}
public void shieldUp()
{
if(Greenfoot.isKeyDown("g"))
{
}
}
public void followHero()
{
}
public void mortality()
{
}
public void absorbDamage()
{
}
}
if (shield.getWorld() == null && Greenfoot.isKeyDown("g")) getWorld.addObject(shield, 0, 0);