Hello,
When I shoot an animal with a spear I want the spear to stop when it hits the animal.
I get an error when I do that when I shoot an animal. Except for the last animal in the code (cheetah)
Raakt (is a dutch word) = Hits
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Botermes here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Speer extends Objecten
{
/**
* Move forward, not to slowly
*/
public void act() {
move(10);
raaktZebra();
raaktLeeuw();
raaktTijger();
raaktStruisvogel();
raaktNeushoorn();
raaktZeehond();
raaktWolf();
raaktCheetah();
}
/**
* Set the objectreference to the gardener
* @param g The objectreference to the gardener
*/
public void raaktZebra()
{
if (isTouching (Zebra.class))
{
World world = getWorld();
world.removeObject (this);
}
}
public void raaktLeeuw()
{
if (isTouching (Leeuw.class))
{
World world = getWorld();
world.removeObject (this);
}
}
public void raaktTijger()
{
if (isTouching (Tijger.class))
{
World world = getWorld();
world.removeObject (this);
}
}
public void raaktStruisvogel()
{
if (isTouching (Struisvogel.class))
{
World world = getWorld();
world.removeObject (this);
}
}
public void raaktNeushoorn()
{
if (isTouching (Neushoorn.class))
{
World world = getWorld();
world.removeObject (this);
}
}
public void raaktZeehond()
{
if (isTouching (Zeehond.class))
{
World world = getWorld();
world.removeObject (this);
}
}
public void raaktWolf()
{
if (isTouching (Wolf.class))
{
World world = getWorld();
world.removeObject (this);
}
}
public void raaktCheetah()
{
if (isTouching (Cheetah.class))
{
World world = getWorld();
world.removeObject (this);
}
}
public void removeCarIfHit()
{
if (isTouching(Zeehond.class)) {
//setImage("bullet-gone.fw.png");
Actor actor = getOneIntersectingObject(Zeehond.class);
getWorld().removeObject(this);
}
}
}