So basically I just wanted to have the rocket in my game rotated without having to edit the picture since that gives me white borders again, however, I always get the error "non-static method rotate(int) cannot be referenced from a static context. I looked it up online and tried to create an instance from the GreenfootImage class, but it's set to private. So what can I do?
The method in question is prep().
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * @T. B., Klasse 10 * Das ist die Raketen-Klasse, in dieser wird bestimmt, was die Raketen-Objekte machen sollen... */ public class Rakete extends Actor { private int leben; public Rakete(){ leben=3; } public void prep() { GreenfootImage.rotate(90); } public void act(){ prep(); if(Greenfoot.isKeyDown("right")){ move(3); } if(Greenfoot.isKeyDown("left")){ move(-3); } if(Greenfoot.isKeyDown("up")){ setLocation( getX() , getY()-3); } if(Greenfoot.isKeyDown("down")){ setLocation( getX() , getY()+3); } World w=getWorld(); w.showText("Anzahl Leben: "+leben, w.getWidth()/2, w.getHeight()-20); } public void lebenEingesammelt(){ leben++; } public void gestorben(){ leben--; } }