I want to create something like an elevator, but I dont have an working idea yet. Can someone give me an example/ideas how to create it?


import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Elevator_Plattform here. * * @author (your name) * @version (a version number or a date) */ public class Elevator_Plattform extends Ground { private int speed = 0; private int count = 0; boolean hitByProjectile = false; private int direction = 1; private int verticalSpeed = 3; private int verticalSpeed2 = -3; private int horizontalSpeed = 0; /** * Act - do whatever the Elevator_Plattform wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { moveAround(horizontalSpeed, verticalSpeed); count++; } public void moveAround(int changeX, int changeY) { int x = getX(); int y = getY(); int newX = x + changeX; int newY = y + changeY; setLocation(newX,newY); count = (count+1)%120; if (count == 0) speed = -speed; { move(horizontalSpeed, verticalSpeed2); } } public void move(int changeX, int changeY) { int x = getX(); int y = getY(); int newX = x + changeX; int newY = y + changeY; setLocation(newX,newY); } }
public class Elevator_Platform extends Ground { private int speed = 3; public void act() { setLocation(getX(), getY()+speed); count = (count+1)%120; if (count == 0) speed = -speed; } }
public class Elevator_Platform extends Ground { private int speed = 3; public void act() { setLocation(getX(), getY()+speed); Actor player = getOneIntersectingObject(Player.class); if (player != null) player.setLocation(player.getX(), player.getY()+speed); count = (count+1)%120; if (count == 0) speed = -speed; } }