I have a game with one rocket, 3 asteroids, one planet, and two counters. One counter records the collisions between the rocket and asteroids. How do I keep this counter separate from the other with only one counter and instructions class?
public class MyWorld extends World { Counter scoreCounter = new Counter(); Counter collisionCounter = new Counter(); ... public MyWorld() { super(600, 400, 1); addObject(scoreCounter, 100, 25); addObjject(collisionCounter, 100, 50); ... } ... public Counter getCollisionCounter() { return collisionCounter; } public Counter getScoreCounter() { return scoreCounter; } }