world code:
/**
* Prepare the world for the start of the program.
* That is: create the initial objects and add them to the world.
*/
private void prepare()
{
NormalWall normalWall = new NormalWall();
addObject(normalWall,77,43);
Player player = new Player();
addObject(player,29,110);
NormalWall normalWall2 = new NormalWall();
addObject(normalWall2,75,171);
NormalWall normalWall3 = new NormalWall();
addObject(normalWall3,72,303);
NormalWall normalWall4 = new NormalWall();
addObject(normalWall4,457,181);
NormalWall normalWall5 = new NormalWall();
addObject(normalWall5,270,310);
normalWall4.setLocation(457,151);
NormalWallHori normalWallHori = new NormalWallHori();
addObject(normalWallHori,457,151);
NormalWallHori normalWallHori2 = new NormalWallHori();
addObject(normalWallHori2,310,267);
Pillar pillar = new Pillar();
addObject(pillar,277,79);
Pillar pillar2 = new Pillar();
addObject(pillar2,605,308);
NormalPillar normalPillar = new NormalPillar();
addObject(normalPillar,331,129);
NormalPillar normalPillar2 = new NormalPillar();
addObject(normalPillar2,387,212);
NormalPillar normalPillar3 = new NormalPillar();
addObject(normalPillar3,603,104);
NormalPillar normalPillar4 = new NormalPillar();
addObject(normalPillar4,527,289);
NormalWall normalWall = new NormalWall();
addObject(normalWall,93,16);
NormalWall normalWall2 = new NormalWall();
addObject(normalWall2,91,179);
NormalWall normalWall3 = new NormalWall();
addObject(normalWall3,91,351);
NormalWallHori normalWallHori = new NormalWallHori();
addObject(normalWallHori,698,185);
NormalWall normalWall4 = new NormalWall();
addObject(normalWall4,657,223);
Player player = new Player();
addObject(player,40,203);
Player2 player2 = new Player2();
addObject(player2,726,224);
}
