I can't figure out how to prevent the player to jump through the ground from underneath by just jumping. I want the player to be forced to find holes in the ground to be able to access the next floor.
I tried to use this but visibly it doesn't work:
Thanks for the help
public void act() { //other codes moveAround(); } public void moveAround() { //other moving codes if(underGround()){ setLocation(getX(), getY() - 10);} } boolean underGround() { Actor under = getOneObjectAtOffset(getX(), getY() - getImage().getHeight()/2, Ground.class); return under != null; }