I'm creating a game like the Android/iOS game: FAiF, you click 4 blocks, the game randomly choose one of them,
if sword was choosen, enemy‘s HP -1, if heart was choosen, your HP+1, if skull was choosen, your HP-1. Now I got the blocks randomly placed, and created two charactors, but I don't know how to choose 4 blocks to decrease or increase charactors' HP. Can anyone help me. Sorry for my cripple codes.
//gameworld import greenfoot.*; import java.util.ArrayList; import java.util.List; import java.util.Collections; public class SingleEasy1 extends World{ private ArrayList<Pick> picks = new ArrayList<Pick>(); Hero hero = new Hero(); Rogue rogue = new Rogue(); public SingleEasy1(){ super(7, 10, 50); showHer(); //player HP showRog(); //enemy HP addObject(new Pause1(), 3,0); addObject(new Hero(), 1,1); addObject(new Rogue(), 5,1); for (int i=0; i<getWidth(); i++) { for (int j=3; j<10; j++) { Pick pick = new Pick(); picks.add(pick); addObject(pick, i, j); } } Collections.shuffle(picks); for (int i=0; i<21; i++) { picks.get(i).setSword(); picks.get(i).setImage("Sword.jpg"); } for (int i=21; i<42; i++) { picks.get(i).setHeart(); picks.get(i).setImage("Heart.jpg"); } for (int i=42; i<49; i++) { picks.get(i).setSkull(); picks.get(i).setImage("Skull.jpg"); } } public void act() { showHer(); showRog(); } public void showHer() { showText(" " + hero.getHer() , 1, 2); } public void showRog(){ showText(" " + rogue.getRog(), 5, 2); } } //blocks import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.List; public class Pick extends Actor{ private boolean isSword=false; private boolean isHeart=false; private boolean isSkull=false; public boolean chooseSword = false; public boolean chooseHeart = false; public boolean chooseSkull = false; public void setSword() { isSword = true; } public void setHeart() { isHeart = true; } public void setSkull() { isSkull = true; } public boolean getSword(){ return chooseSword; } public boolean getHeart(){ return chooseHeart; } public boolean getSkull(){ return chooseSkull; } public void act() { checkMouse(); } public void checkMouse(){ if (Greenfoot.mouseClicked(this)) { MouseInfo mouse = Greenfoot.getMouseInfo(); if (mouse.getButton()==1 && isSword) { if (!chooseSword) { setImage("Sword_Clicked.jpg"); chooseSword=true; } else { setImage("Sword.jpg"); chooseSword=false; } } if (mouse.getButton()==1 && isHeart) { if (!chooseHeart) { setImage("Heart_Clicked.jpg"); chooseHeart=true; } else { setImage("Heart.jpg"); chooseHeart=false; } } if (mouse.getButton()==1 && isSkull) { if (!chooseSkull) { setImage("Skull_Clicked.jpg"); chooseSkull=true; } else { setImage("Skull.jpg"); chooseSkull=false; } } } } } //player import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) public class Hero extends Actor { public int her; public Hero(){ her = 20; } public int getHer(){ return her; } } //enemy import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) public class Rogue extends Actor { private int rog; public Rogue(){ rog = 5; } public int getRog(){ return rog; } }