Hey im trying to get it so that when the victory method is selected it removes the Guy actor.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Spawner here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Spawner extends Actor
{
/**
* Act - do whatever the Spawner wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
World world=(MyWorld) getWorld();
public int zombies2kill = 5;
public int zombieskilled = 0;
public int zombies2spawn = 0;
private int delay = 0;
public void act()
{
if(delay > 0){
delay--;
}
if (zombieskilled == zombies2kill)victory();
if(delay == 0 && zombies2spawn < zombies2kill) spawn();
}
private void victory(){
Actor Guy;
Guy = getOneObjectAtOffset(0,0, Guy.class);
if (Guy == null){
getWorld().removeObject(Guy);
}
}
private void spawn(){
int lr = Greenfoot.getRandomNumber(3);
if(lr==2){
Green2 green2 = new Green2();
getWorld().addObject(green2,580,380);
zombies2spawn++;
delay = 80;
}
if(lr==1){
Green green = new Green();
getWorld().addObject(green,0,380);
zombies2spawn++;
delay = 80;
}
}
}
