if(getOneObjectAtOffset(0, 0, Player.class) != null){
GameOverState gameoverstate = new GameOverState((GameWorld)getWorld());
getWorld().setState(gameoverstate);
}
if(getOneObjectAtOffset(0, 0, Player.class) != null){
GameOverState gameoverstate = new GameOverState((GameWorld)getWorld());
getWorld().setState(gameoverstate);
}if (getOneObjectAtOffset(0, 0, Player.class) != null) {
GameWorld gWorld = (GameWorld)getWorld();
gWorld.setState(new GameOverState(gWorld));
}