So when i use key "Z" a counter starts. How to do?
import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot)
/**
* A rocket that can be controlled by the arrowkeys: up, left, right.
* The gun is fired by hitting the 'space' key. 'z' releases a proton wave.
*
* @author Poul Henriksen
* @author Michael Kölling
*
* @version 1.0
*/
public class Rocket extends SmoothMover
{
private static final int gunReloadTime = 5; // The minimum delay between firing the gun.
private static final int protonReloadTime = 50;
private int reloadDelayCount; // How long ago we fired the gun the last time.
private int protonDelayCount;
int protonCounter=2;
private GreenfootImage rocket = new GreenfootImage("rocket.png");
private GreenfootImage rocketWithThrust = new GreenfootImage("rocketWithThrust.png");
/**
* Initialise this rocket.
*/
public Rocket()
{
reloadDelayCount = 5;
addToVelocity(new Vector(13, 0.7)); // initially slowly drifting
reloadDelayCount = 5;
}
/**
* Do what a rocket's gotta do. (Which is: mostly flying about, and turning,
* accelerating and shooting when the right keys are pressed.)
*/
public void act()
{
move();
checkKeys();
reloadDelayCount++;
checkCollision();
//startProtonWave();
protonDelayCount++;
reloadDelayCount++;
Space space = (Space) getWorld();
GreenfootImage background = space.getBackground();
background.fillRect(420 , 460, 150, 20);
}
/**
* Check whether there are any key pressed and react to them.
*/
private void checkKeys()
{
//9.25
ignite(Greenfoot.isKeyDown("up"));
if (Greenfoot.isKeyDown("left"))
{
turn(-5);
}
//9.21-22
if (Greenfoot.isKeyDown("right"))
{
turn(5);
}
if (Greenfoot.isKeyDown("space"))
{
fire();
}
if (Greenfoot.isKeyDown("z"))
{
startProtonWave();
protonIndicator();
}
}
/**
* Should the rocket be ignited?
*/
//9.26
private void ignite(boolean boosterOn)
{
//9.27
if (boosterOn)
{
setImage (rocketWithThrust);
addToVelocity (new Vector(getRotation(), 0.3));
}
else
{
setImage(rocket);
}
}
/**
* Fire a bullet if the gun is ready.
*/
private void fire()
{
if(reloadDelayCount >= gunReloadTime)
{
Bullet bullet = new Bullet (getVelocity(), getRotation());
getWorld().addObject (bullet, getX(), getY());
bullet.move ();
reloadDelayCount = 0;
}
}
//9.28
private void checkCollision(){
//9.32
Asteroid a = (Asteroid) getOneIntersectingObject(Asteroid.class);
if (a != null){
//9.33, 9.44-45
Space space = (Space) getWorld();
space.addObject(new Explosion(), getX(), getY());
space.removeObject(this);
space.gameOver();
}
}//9.58
private void startProtonWave()
{
//9.61
if (protonDelayCount >= protonReloadTime)
{
ProtonWave wave = new ProtonWave();
getWorld().addObject (wave, getX(), getY());
protonDelayCount = 0;
}
}
private void protonIndicator() {
protonCounter++;
if(protonCounter < 0){
}
}
}
if ((waveDelay == 0 || --waveDelay == 0) && Greenfoot.isKeyDown("space")) startWave();if ((waveDelay == 0 || --waveDelay == 0) && Greenfoot.isKeyDown("space")) startWave();