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Greenfoot back
Happycrusher764
Happycrusher764 wrote ...

2020/2/22

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Happycrusher764 Happycrusher764

2020/2/22

#
import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class Level2 here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class Level2 extends World
{
    
    /**
     * Constructor for objects of class Level2.
     * 
     */
    public Level2()
    {    
        // Create a new world with 600x400 cells with a cell size of 1x1 pixels.
        super(800, 600, 1); 
        prepare();
        
    }

    /**
     * Prepare the world for the start of the program.
     * That is: create the initial objects and add them to the world.
     */
    private void prepare()
    {
        Strawberry strawberry = new Strawberry();
        addObject(strawberry,511,373);
        Strawberry strawberry2 = new Strawberry();
        addObject(strawberry2,269,425);
        Strawberry strawberry3 = new Strawberry();
        addObject(strawberry3,335,244);
        Strawberry strawberry4 = new Strawberry();
        addObject(strawberry4,716,385);
        Strawberry strawberry5 = new Strawberry();
        addObject(strawberry5,715,20);
        Strawberry strawberry6 = new Strawberry();
        addObject(strawberry6,162,170);
        Strawberry strawberry7 = new Strawberry();
        addObject(strawberry7,98,487);
        Turtle turtle = new Turtle();
        addObject(turtle,476,467);
        Bee bee = new Bee();
        addObject(bee,361,335);
        Bee bee2 = new Bee();
        addObject(bee2,70,76);
        Bee bee3 = new Bee();
        addObject(bee3,690,170);
        Counter counter = new Counter();
        addObject(counter,29,36);
        counter.setLocation(84,18);
    }
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Level2 here. * * @author (your name) * @version (a version number or a date) */ public class Level2 extends World { /** * Constructor for objects of class Level2. * */ public Level2() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(800, 600, 1); prepare(); } /** * Prepare the world for the start of the program. * That is: create the initial objects and add them to the world. */ private void prepare() { Strawberry strawberry = new Strawberry(); addObject(strawberry,511,373); Strawberry strawberry2 = new Strawberry(); addObject(strawberry2,269,425); Strawberry strawberry3 = new Strawberry(); addObject(strawberry3,335,244); Strawberry strawberry4 = new Strawberry(); addObject(strawberry4,716,385); Strawberry strawberry5 = new Strawberry(); addObject(strawberry5,715,20); Strawberry strawberry6 = new Strawberry(); addObject(strawberry6,162,170); Strawberry strawberry7 = new Strawberry(); addObject(strawberry7,98,487); Turtle turtle = new Turtle(); addObject(turtle,476,467); Bee bee = new Bee(); addObject(bee,361,335); Bee bee2 = new Bee(); addObject(bee2,70,76); Bee bee3 = new Bee(); addObject(bee3,690,170); Counter counter = new Counter(); addObject(counter,29,36); counter.setLocation(84,18); } }
import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class Level2 here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class Level2 extends World
{
    
    /**
     * Constructor for objects of class Level2.
     * 
     */
    public Level2()
    {    
        // Create a new world with 600x400 cells with a cell size of 1x1 pixels.
        super(800, 600, 1); 
        prepare();
        
    }

    /**
     * Prepare the world for the start of the program.
     * That is: create the initial objects and add them to the world.
     */
    private void prepare()
    {
        Strawberry strawberry = new Strawberry();
        addObject(strawberry,511,373);
        Strawberry strawberry2 = new Strawberry();
        addObject(strawberry2,269,425);
        Strawberry strawberry3 = new Strawberry();
        addObject(strawberry3,335,244);
        Strawberry strawberry4 = new Strawberry();
        addObject(strawberry4,716,385);
        Strawberry strawberry5 = new Strawberry();
        addObject(strawberry5,715,20);
        Strawberry strawberry6 = new Strawberry();
        addObject(strawberry6,162,170);
        Strawberry strawberry7 = new Strawberry();
        addObject(strawberry7,98,487);
        Turtle turtle = new Turtle();
        addObject(turtle,476,467);
        Bee bee = new Bee();
        addObject(bee,361,335);
        Bee bee2 = new Bee();
        addObject(bee2,70,76);
        Bee bee3 = new Bee();
        addObject(bee3,690,170);
        Counter counter = new Counter();
        addObject(counter,29,36);
        counter.setLocation(84,18);
    }
}
import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class StartScreen here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class StartScreen extends World
{

    /**
     * Constructor for objects of class StartScreen.
     * 
     */
    public StartScreen()
    {    
        // Create a new world with 600x400 cells with a cell size of 1x1 pixels.
        super(800, 600 , 1); 
        prepare();
    }

    public void act()
    {
        if(Greenfoot.isKeyDown("enter"))
            Greenfoot.setWorld(new MyWorld());

    }

    /**
     * Prepare the world for the start of the program.
     * That is: create the initial objects and add them to the world.
     */
    private void prepare()
    {
        TitleScreen titleScreen = new TitleScreen();
        addObject(titleScreen,377,313);
    }
}
import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class Bee here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class Bee extends Actor
{
    /**
     * Act - do whatever the Bee wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     */
    public void act() 
    {
            
        move(Greenfoot.getRandomNumber(10));
        if (isAtEdge())
    {
        if (Greenfoot.getRandomNumber(100) <100)
    {
        turn(180);
    }
}
          if (Greenfoot.getRandomNumber(100) <20)
    {
        turn(Greenfoot.getRandomNumber(20));
    }
    }    
    }    

import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class Counter here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class Counter extends Actor
{
    int score = 0;  
    /**
     * Act - do whatever the Counter wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     */
    public void act() 
    {
        setImage(new GreenfootImage("Score: " + score, 24, Color.GREEN, Color.BLACK));
      if (score == 5) Greenfoot.setWorld(new Level2());
      
      
    } 
    
    public void addScore()
    {
         score++; 
    }
    
    
}
 import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class Counter here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class Counter extends Actor
{
    int score = 0;  
    /**
     * Act - do whatever the Counter wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     */
    public void act() 
    {
        setImage(new GreenfootImage("Score: " + score, 24, Color.GREEN, Color.BLACK));
      if (score == 5) Greenfoot.setWorld(new Level2());
      
      
    } 
    
    public void addScore()
    {
         score++; 
    }
    
    
}

[code]import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class TitleScreen here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class TitleScreen extends Actor
{
    /**
     * Act - do whatever the TitleScreen wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     */
    public void act() 
    {
        // Add your action code here.
    }    
}
import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class Turtle here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class Turtle extends Actor
{
     public Turtle()
    {    
        GreenfootImage image = getImage();  
        image.scale(50, 50);
        setImage(image);
    }
    /**
     * Act - do whatever the Turtle wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     */
    public void act() 
    {
    HitEnemy();
            if (Greenfoot.isKeyDown ("a"))
    {
        turn (-3);
    }
     if (Greenfoot.isKeyDown ("d"))
    {
        turn (3);
    }
     if (Greenfoot.isKeyDown ("s"))
    {
        move (-3);
    }  
     if (Greenfoot.isKeyDown ("w"))
    {
        move (3);
    }
    
    }  
    
   
    public void HitEnemy()
    {
         if (isTouching (Bee.class))
         {
             getWorld().addObject (new YouLose(), 400, 300);
             getWorld().removeObject (this);
             Greenfoot.stop();
            }
    }
    
}
import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class YouLose here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class YouLose extends Actor
{
    /**
     * Act - do whatever the YouLose wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     */
    public YouLose()
    {    
        GreenfootImage image = getImage();  
        image.scale(300, 200);
        setImage(image);
    }
    
}
Happycrusher764 Happycrusher764

2020/2/22

#
import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class MyWorld here.
 * 
 * @author (Sadeesh Senevirathne) 
 * @version (2.0.0)
 */ 
public class MyWorld extends World
{
    Counter counter = new Counter();
    //1.5.5 brings cleaner movement coding for the Turtle and a Score Counter that will function in next update.
    //This new update features radical changes to the whole code such as GameOver and new class.
    /**
     * Constructor for objects of class MyWorld.
     * 
     */
    public MyWorld()
    {    
        // Create a new world with 600x400 cells with a cell size of 1x1 pixels.
        super(800, 600, 1); 
        prepare();
    }
      
    public Counter getCounter()
    {
           return counter;
    }
    
    
    
    
    /**
     * Prepare the world for the start of the program.
     * That is: create the initial objects and add them to the world.
     */
    private void prepare()
    {
        addObject(counter, 100, 40);
        Strawberry strawberry = new Strawberry();
        addObject(strawberry,263,204);
        Strawberry strawberry2 = new Strawberry();
        addObject(strawberry2,441,153);
        Strawberry strawberry3 = new Strawberry();
        addObject(strawberry3,451,321);
        Strawberry strawberry4 = new Strawberry();
        addObject(strawberry4,197,306);
        Strawberry strawberry5 = new Strawberry();
        addObject(strawberry5,87,139);
        Strawberry strawberry6 = new Strawberry();
        addObject(strawberry6,275,78);
        Bee bee = new Bee();
        addObject(bee,331,92);
        Bee bee2 = new Bee();
        addObject(bee2,273,311);
        Bee bee3 = new Bee();
        addObject(bee3,57,52);
        Turtle turtle = new Turtle();
        addObject(turtle,561,41);
        Strawberry strawberry7 = new Strawberry();
        addObject(strawberry7,451,470);
        Strawberry strawberry8 = new Strawberry();
        addObject(strawberry8,669,481);
        Strawberry strawberry9 = new Strawberry();
        addObject(strawberry9,667,302);
        Strawberry strawberry10 = new Strawberry();
        addObject(strawberry10,125,510);
        Strawberry strawberry11 = new Strawberry();
        addObject(strawberry11,304,508);
        Bee bee4 = new Bee();
        addObject(bee4,566,478);

        removeObject(bee);
        removeObject(bee2);
        removeObject(strawberry3);
        removeObject(strawberry7);
        removeObject(strawberry11);
        removeObject(strawberry10);
        removeObject(strawberry4);
        strawberry.setLocation(272,498);
        removeObject(strawberry9);
        strawberry8.setLocation(441,346);
        strawberry2.setLocation(732,182);
        strawberry6.setLocation(281,290);
        strawberry.setLocation(78,507);
        bee4.setLocation(293,492);
        strawberry8.setLocation(665,473);
        
        
        {
            
        }
    }
}
Happycrusher764 Happycrusher764

2020/2/22

#
import greenfoot.*;
import java.util.*;
 
public class Strawberry extends Actor
{
    ArrayList<Counter> counter;
    public void act() 
    {
     HitEnemy();
    }   
    public void HitEnemy()
    {
         if (isTouching (Turtle.class))
         {
             counter = (ArrayList<Counter>)(getWorld().getObjects(Counter.class));
             (counter.get(0)).addScore();
             getWorld().removeObject (this);
         }
    }
}

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