Hello,
Do you guys know how to code gravity so that, it will only be in use when you actually jump? And that it will fall to the place where you jumped? I made a game like crossy road, but I don't know how to code the jump. I will be
so gratefull if someone would respond!
My coding so far is:
public class Jumper extends Actor { private int ySpeed; public Jumper() { } public void act() { int groundLevel = getWorld().getWidth() - getImage().getHeight()/2; boolean onGround = (getY() == groundLevel); if (!onGround) // in middle of jump { ySpeed++; // adds gravity effect setLocation(getX(), getY()+ySpeed); // fall (rising slower or falling faster) if (getY()>=groundLevel) // has landed (reached ground level) { setLocation(getX(), groundLevel); // set on ground Greenfoot.getKey(); // clears any key pressed during jump } } else // on ground { if ("space".equals(Greenfoot.getKey())) // jump key detected { ySpeed = -15; // add jump speed setLocation(getX(), getY()+ySpeed; // leave ground } } } }