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Greenfoot back
SanjiNaha
SanjiNaha wrote ...

2020/1/24

what is wrong with my code

SanjiNaha SanjiNaha

2020/1/24

#
/** * Write a description of class Pxl1 here. * * @author (your name) * @version (a version number or a date) */ public class Pxl1 extends Actor { HealthBar healthbar = new HealthBar(); private int vSpeed = 0; private int acceleration = 1; private int jumpHeight= - 8; Fire fire = new Fire(); /** * Act - do whatever the Pxl1 wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { movement(); saca(); checkFall(); pictures(); fireball(); hitByFire(); } /** * This method lets the character move */ public void movement() { int y = getY(); int x = getX(); if(Greenfoot.isKeyDown("d")) { move(5); setImage("move_forward.png"); } if(Greenfoot.isKeyDown("a")) { move(-5); setImage("move.png"); } else { setImage("Fighter-1.png"); } if(Greenfoot.isKeyDown("w")) { jump(); } if(Greenfoot.isKeyDown("f")) { move(30); } if(Greenfoot.isKeyDown("tab")) { move(-30); } } public void pictures() { if(Greenfoot.isKeyDown("e")) { setImage("Fighter-punch.png"); } else { setImage("Fighter-1.png"); } if(Greenfoot.isKeyDown("q")) { setImage("Fighter-kicking.png"); } if(Greenfoot.isKeyDown("a")) { setImage("move.png"); } if(Greenfoot.isKeyDown("d")) { setImage("move_forward.png"); } } /** * makes the character jump */public void jump() { vSpeed= -5; gravity(); } /** * makes the character fall */ public void checkFall() { if(onGround()) { vSpeed = 0; } else { gravity(); } } /** * makes the fall look real */ private void gravity() { setLocation(getX(), getY() +vSpeed); vSpeed = vSpeed + acceleration; } /** * makes the character land on the ground */ public boolean onGround() { Actor under = getOneObjectAtOffset(0,getImage().getHeight()/2,Ground.class); return under != null; } public void fireball() { if (Greenfoot.isKeyDown("r")) { setImage("Fighter-punch.png"); World MyWorld = getWorld(); MyWorld.addObject(fire, 0, 0); fire.setLocation(getX(), getY()); fire.setRotation(getRotation()); } } public void load() { if(isTouching(Load.class)) { removeTouching(Load.class); } } public void saca() { if(Greenfoot.isKeyDown("enter")) { load(); } } public void hitByFire() { Actor Ball2 = getOneObjectAtOffset(0, 0, Ball2.class); if(Ball2 != null) { //World world = getWorld(); MyWorld myWorld = (MyWorld)getWorld(); HealthBar healthBar = myWorld.getHealthBar(); healthBar.loseHealth(); } } }
Archerfish Archerfish

2020/1/24

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Hey SanjiNaha! Do you know which part isn't working in particular?
SanjiNaha SanjiNaha

2020/1/24

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i am trying to make the lose health, but for some reason it does not
danpost danpost

2020/1/25

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SanjiNaha wrote...
i am trying to make the lose health, but for some reason it does not
Show World subclass code please.
SanjiNaha SanjiNaha

2020/1/25

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i have already solved the problem thank you so much though
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