public void act() { if(killcount == 24) { killcount = 0; World myWorld = getWorld(); MyWorld world = (MyWorld)myWorld; Status lvl = world.getStatus(); lvl.addStatus(); if(lvl == 2) { getWorld().addObject (new Octopus(), 300, 300); getWorld().addObject (new Octopus(), 375, 300); getWorld().addObject (new Octopus(), 450, 300); getWorld().addObject (new Octopus(), 525, 300); getWorld().addObject (new Octopus(), 600, 300); getWorld().addObject (new Octopus(), 225, 300); getWorld().addObject (new Octopus(), 150, 300); getWorld().addObject (new Octopus(), 75, 300); getWorld().addObject (new Squid(), 75, 225); getWorld().addObject (new Squid(), 150, 225); getWorld().addObject (new Squid(), 225, 225); getWorld().addObject (new Squid(), 300, 225); getWorld().addObject (new Squid(), 375, 225); getWorld().addObject (new Squid(), 450, 225); getWorld().addObject (new Squid(), 525, 225); getWorld().addObject (new Squid(), 600, 225); getWorld().addObject (new Crab(), 150, 150); getWorld().addObject (new Crab(), 75, 150); getWorld().addObject (new Crab(), 225, 150); getWorld().addObject (new Crab(), 300, 150); getWorld().addObject (new Crab(), 375, 150); getWorld().addObject (new Crab(), 450, 150); getWorld().addObject (new Crab(), 525, 150); getWorld().addObject (new Crab(), 600, 150); Difficulty difficulty = world.getDifficulty(); difficulty.addDifficulty(); } } }