I have a Problem (again)
This Time its a bit tricky:
A World plays a Sound and if this is not playing, than the Sound should play. BUT it works fine!
My Problem: WorldA plays a Sound with the Script: if(!song.isPlaying()){song.play();}
WorldB : if(!song2.isPlaying()){song2.play();}
But he should also recognize if the Sound of WorldA is playing too or not
So i thought about null.isPlaying() (= not working) and GreenfootSound.isPlaying() (=non static problem)
What should i do?
Thanks a lot!