I even added a break if i was greater than playerOneHand.size(), which i thought would fix it, but it didn'tt :/
I saw that. However, the current issue is that one of the cards on the list is not in the world (I would think that all the cards in the list would be in the world). It is not an indexing issue.
I even added a break if i was greater than playerOneHand.size(), which i thought would fix it, but it didn'tt :/
I saw that. However, the current issue is that one of the cards on the list is not in the world (I would think that all the cards in the list would be in the world). It is not an indexing issue.