I want to access a var named numOfBombs from the bucket actor. The reason for this is to use it in my bombSpawner actor for the speed up/slow down that he receives when the player gets a number of bombs (say 25) or when the player has less than said number.
Here is my (non-functional) sublimation of what it would look like in code:
Is this a good way to do it? Would it be better with else if?
I also have this:
inside the myWorld class. Could this help?
if (numOfBombs == 25) { bomberSpeed = bomberSpeed + 1; } if (numOfBombs == 50) { bomberSpeed = bomberSpeed + 2; } if (numOfBombs == 75) { bomberSpeed = bomberSpeed + 3; } if (numOfBombs == 100) { bomberSpeed = bomberSpeed + 4; }
private bucket playerBucket; public bucket getABucket() { return playerBucket; } private bombSpawner theBomber; public bombSpawner getABomber() { return theBomber; }