This site requires JavaScript, please enable it in your browser!
Greenfoot back
FreeBobby2020
FreeBobby2020 wrote ...

2019/2/1

Wombats and Leaves Edge of World

FreeBobby2020 FreeBobby2020

2019/2/1

#
Why do the Wombats in the Wombats and Leaves game run around the edges of the map instead of eating the remaining leaves?
import greenfoot.*;  // (World, Actor, GreenfootImage, and Greenfoot)

/**
 * Wombat. A Wombat moves forward until it hits the edge of the world, at
 * which point it turns left. If a wombat finds a leaf, it eats it.
 * 
 * @author Michael Kölling
 * @version 2.0
 */
public class Wombat extends Actor
{
    private int leavesEaten;

    public Wombat()
    {
        leavesEaten = 0;
    }

    /**
     * Do whatever the wombat likes to to just now.
     */
    public void act()
    {
        if (foundLeaf()) {
            eatLeaf();
        }
        else if (canMove()) {
            move();
        }
        else {
            turnLeft();
        }
    }

    /**
     * Move one step forward.
     */
    public void move()
    {
        move(1);
    }
    
    /**
     * Turn left by 90 degrees.
     */
    public void turnLeft()
    {
        turn(-90);
    }
       
    /**
     * Check whether there is a leaf in the same cell as we are.
     * Return true, if there is, false otherwise.
     */
    public boolean foundLeaf()
    {
        Actor leaf = getOneObjectAtOffset(0, 0, Leaf.class);
        return leaf != null;
    }
    
    /**
     * Eat a leaf (if there is one in our cell).
     */
    public void eatLeaf()
    {
        Actor leaf = getOneObjectAtOffset(0, 0, Leaf.class);
        if (leaf != null) {
            // eat the leaf...
            getWorld().removeObject(leaf);
            leavesEaten = leavesEaten + 1; 
        }
    }
    
    /**
     * Set the direction we're facing. The 'direction' parameter must
     * be in the range [0..3].
     */
    public void setDirection(int direction)
    {
        if ((direction >= 0) && (direction <= 3)) {
            setRotation(direction * 90);
        }
    }
    
    /**
     * Test if we can move forward. Return true if we can, false otherwise.
     */
    public boolean canMove()
    {
        int rotation = getRotation();
        int x = getX();
        int y = getY();
        boolean facingEdge = false;
        
        switch (rotation) {
            case 0:
                facingEdge = (x == getWorld().getWidth() - 1);
                break;
            case 90:
                facingEdge = (y == getWorld().getHeight() - 1);
                break;
            case 180:
                facingEdge = (x == 0);
                break;
            case 270:
                facingEdge = (y == 0);
                break;
        }
        
        return !facingEdge;
    }

    /**
     * Tell how many leaves we have eaten.
     */
    public int getLeavesEaten()
    {
        return leavesEaten;
    }
}
danpost danpost

2019/2/1

#
The wombat is not coded to move away from the edge of the world once it is arrived at. So, any leaves remaining in the interior of the world will not then be found.
You need to login to post a reply.