private int movingBomber(int bomberSpeed)
{
setLocation(getX() + bomberSpeed, getY());
if (isAtEdge())
{
setLocation(getX() - bomberSpeed, getY());
}
return bomberSpeed;
} private void collectBomb()
{
Actor bomb = getOneObjectAtOffset(GreenfootImage.getWidth(), 0, Bomb.class);
if (bomb != null)
{
getWorld().removeObject(bomb);
if (++numOfBombs == 100) Greenfoot.stop();
}
}
