private int movingBomber(int bomberSpeed) { setLocation(getX() + bomberSpeed, getY()); if (isAtEdge()) { setLocation(getX() - bomberSpeed, getY()); } return bomberSpeed; }
private void collectBomb() { Actor bomb = getOneObjectAtOffset(GreenfootImage.getWidth(), 0, Bomb.class); if (bomb != null) { getWorld().removeObject(bomb); if (++numOfBombs == 100) Greenfoot.stop(); } }