Would it be better to put the game ender inside the collectBomb method?
Is this better or worse? I think its worse, but at lest funcional.
private int collectBomb(int numOfBombs) { Actor bomb; bomb = getOneObjectAtOffset(0, 0, Bomb.class); if (bomb != null) { getWorld().removeObject(bomb); numOfBombs = numOfBombs + 1; } if (numOfBombs == 100) { Greenfoot.setWorld(new MyWorld()); } return numOfBombs; }